The legendary Ranger Mode returns - dare you play the fearsome Ranger Mode? No HUD, UI, deadlier combat and limited resources combine to create the ultimate immersive experience Two unique Play Styles : "Spartan" and "Survival" - approach the game as a slow burn Survival Horror, or tackle it with the combat skills of a Spartan Ranger in these two unique modes Rebuilt and Remastered for next-gen - with all previous DLC content included, new modes and features, and many gameplay improvement, this is the definitive version of the critically acclaimed classic that fans and newcomers alike will enjoy Immerse yourself in the Moscow Metro - witness one of the most atmospheric worlds in gaming brought to life with stunning next-gen visuals at 60FPSBrave the horrors of the Russian apocalypse - equip your gasmask and an arsenal of hand-made weaponry as you face the threat of deadly mutants, human foes, and the terrifying environment itself With the legendary Ranger Mode included to offer an extra layer of challenge and immersion, Metro: Last Light Redux offers hours of AAA gameplay for an incredible price. The former transforms Last light from a more action-oriented stealth combat experience to a fraught, slow burn fight for survival. Fans of the original game will notice new features and gameplay improvements, including new melee animations, the ability to check your watch and ammo supplies on the fly, and new full-body player animations.Īnd those who favoured the more survival-horror oriented gameplay of the cult prequel ‘Metro 2033’ will find a new way to experience the campaign thanks to the introduction of two unique Play Styles – Survival and Spartan. This definitive version also includes all previously released DLC, adding 10 hours of bonus single-player content to the huge solo campaign. Newcomers will get the chance to experience one of the finest story-driven shooters of all time an epic adventure combining gripping survival horror, exploration and tactical combat and stealth. Metro: Last Light Redux is the definitive version of the critically acclaimed ‘Metro: Last Light’, rebuilt in the latest and greatest iteration of the 4A Engine for Next Gen. As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour… Product Overview: A civil war is stirring that could wipe humanity from the face of the earth forever. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.īut rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. (so it gets rendered 7680 x 4320 to display 3840 x 2160 and the AAA is supersampled 2x too) It is not remotely playable on a single GPU, but the fact it's more than 1fps is quite amazing, to me anyway!Īlthough hey if you've got a spare ~$2500 for a pair of Founder edition RTX 2080 TI's to SLI I'll promise to watch you livestream it.It is the year 2034. If you really want to test your heatsink's thermal paste, set 4x SSAA on a 4k monitor. I also force the settings I want from the nvidia control panel, and yea I see a little smoke coming out of the GPU blower but hey that's why we bought the things. Granted it's 2019 and duplicating ~30GBs isn't even annoying, we have swap files larger. so I end up running both Metro & LL in both OSs, and two complete installs under linux steam. (curmudgeon: why I remember when we had to keep paper and pen beside our computers to take notes.)Īnd then there's the bit where the linux version doesn't do tessellation the same way Windows does, neither AMD nor Nvidia drivers have exposed the settings directly with granular control like in Windows, I mean there's no DirectX to worry about anyway, and under proton / SteamPlay it's not native DX11 but Vulkan via dxvk. you'll be taking screenshots and comparing output and jotting down framerates on your phone. But I warn you, don't fall down the rabbit hole if you don't find this stuff fun. Ended up just forcing 4xMS and it looks great with a still respectable framerate. In Metro we don't get to set the adaptive Analytic Anti-Aliasing, those settings are not even in the cfg file, the engine does it. Yea I was experimenting like crazy a couple weeks back, don't know if you're reading all the threads but there was an update a few weeks back and Carnith said his antialiasing turned off.
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